Patch 10.13 Notes


Pool Party Jarvan IV, Pool Party Orianna, Pool Party Taliyah, Pool Party Syndra, and Pool Party Heimerdinger will be available on July 2, 2020.




Base attack damage growth decreased. Q Chakram reset removed for Epic Monsters; turret range indicators no longer visible in Spectator. R follow-up attack critical damage decreased.

Aphelios has not waned with the moons—instead, he’s been a persistent star in professional play. We’re toning down his overwhelming strength in objective control and his formidable contributions to fights from a safe distance in later stages of the game.

Base Stats



REMOVED Chakram reset no longer resets the duration of Chakram on Epic Monsters

Turret range indicators no longer show in Spectator mode


50% bonus attack damage ⇒ 20% bonus attack damage



Base magic resist decreased. 

Our snaky lady didn’t lose quite as much as we’d have liked the last patch, so we’re walking (slithering?) back some changes. Bundled with the Conqueror changes, we’re hoping this follow-up will help Cass shed her skin.

Base Stats




E attack speed increased, attack speed duration increased.

Carefully nudging Mini Gnar in the right direction. We think his attack speed is a safety lever to bring up since he’s been struggling with a much wider range of fighter matchups


ATTACK SPEED 20/30/40/50/60% ⇒ 40/45/50/55/60%

ATTACK SPEED DURATION 3 seconds ⇒ 4 seconds



Base attack damage growth decreased. 

Whether she’s wreaking havoc in top lane or jumping around in her standard bot lane carry role, Kalista is an imposing force in pro play. We want this change to encourage players to rely more on her early power and will also take away some of her level scaling so she doesn’t gain as much from soaking up XP from side lanes.





Q damage ratio increased. R damage ratio increased. 

Although his standard build has been doing well, AP Kog’Maw hasn’t been oozing much confidence recently. We’re bringing some enzymatic excitement for players to experiment with alternative builds around his AP.


DAMAGE RATIO 0.5 ability power ⇒ 0.7 ability power


DAMAGE RATIO 0.25 ability power ⇒ 0.35 ability power



Q ability range increased. 

Even with the specific marksman buffs he received earlier, Lucian’s been in a weak spot in the bot lane, mainly due to the fact that he’s often outranged by his enemies. Buffing his ability range so that he can dash back to the path of vengeance.


ABILITY RANGE 900 ⇒ 1000



Bugfix on Umbra Blades cooldown. Passive now always procs against monsters. 

Midturne, Topturne, Laneturne are all outpacing Junglturne in terms of effectiveness by a decent margin. We’re giving Nocturne more tools to clear out his camps quicker and hopefully bring his roles closer in power.


BUGFIX Fixed a bug where Umbra Blades’ cooldown would always refund 1 second, instead of 1 or 2 seconds based on the target.


UPDATED DOUBLE TROUBLE Basic attacks against enemy champions reduce Umbra Blades’ cooldown by 2 seconds ⇒ Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 2 seconds



Q damage and healing ratio increased. R shield now includes AP ratio. 

Just like with Kog’Maw, we’re throwing the boy and his yeti some ability power to empower their alternative builds. This way to adventure! (Willump noises)


DAMAGE RATIO 0.5 ability power ⇒ 0.65 ability power

HEALING RATIO 0.7 ability power ⇒ 0.9 ability power


SHIELD RATIO 0.3/0.4/0.5 bonus health ⇒ 0.3/0.4/0.5 bonus health, 1.5 ability power



Passive health and mana items now retain previous health and mana percentages. 

We’d like to make Ornn less of an easy blind pick in pro, so we’re knocking down his early item sustain to decrease his safety in lane.


BACK TO BASICS Health and mana items built in the field provide 100% of health and mana values ⇒ Health and mana items built in the field retain its previous health and mana percentage (returning to base still brings health and mana items back to full)



W base damage increased later. 

With a W that packs a bit more punch, Rakan can use this to play a more aggressive game while majestically dancing it out.


BASE DAMAGE 70/120/170/220/270 ⇒ 70/125/180/235/290



Base magic resist and attack damage increased. 

Cautiously bringing up Ryze’s magic durability and damage so that he can rise up against his enemies in lane and get that last blast on pesky minions.






Q cost increased. 

Following up from patch 10.11, we’re continuing to adjust Syndra’s power as we specifically target pro-facing changes. We’re pulling out some sustained usage of Syndra’s Q at early levels so she can’t whittle down waves and champions as comfortably. Don’t worry, though—the power is still hers to command.


COST 40/50/60/70/80 mana ⇒ 60/65/70/75/80 mana



Q cooldown decreased later. 

Vi has been struggling to keep up with other junglers, so we’re punching up her… punch! We’re hoping this will enforce her position as a mobile disruptor.


COOLDOWN 12/11/10/9/8 seconds ⇒ 12/10.5/9/7.5/6 seconds



R range for Maiden of the Mist’s leash decreased. 

Making it so the Maiden leashes more responsively when Yorick exits a fight. We suspect this will be a small amount of power that skews towards the upper echelons of play where Yorick is currently weak.


MAIDEN OF MIST LEASH RANGE 900 range at which Maiden returns to Yorick ⇒ 600 range at which Maiden returns to Yorick



E cost increased. 

We have nothing but love for felines here, but this cat’s E costs are currently too easily solved with systemic mana increases. We’re afraid this chapter needs to be shut.


COST 100/115/130/145/160 mana ⇒ 40/45/50/55/60 mana (+15% max mana)



We’re happy with Conqueror’s current standing: a Keystone players gravitate to for elongated fights and utility for healing and DPS. That being said, we’ve been seeing the rune bleed into other archetypes and overrule its peers like Electrocute. As a result, we wanted to fine-tune the rune in a modest way where it maintained its intended strengths, so we’re shaving off some power to open up Keystone selection for a number of champions.

MAX STACKS 10 ⇒ 12

ADAPTIVE FORCE PER STACK 2-5 (levels 1-18) ⇒ 1.7-4.2 (levels 1-18)



Guardian is overperforming after its recent buffs to consistency. Bringing the base shield value down back to before it was buffed.

SHIELD 80-200 ⇒ 70-150




Death Dance

Base post-mitigation damage storing decreased for ranged champions.

Death’s Dance has been overperforming on ranged champions, although we think its utility as a defensive measure should still be within reach. Looking to tone down the effect on ranged champions to open up builds while still leaving the item as a viable option.


POST-MITIGATION DAMAGE STORING 20% for ranged champions ⇒ 10% for ranged champions





New Feature testing [ Champ Select Muting & Reporting ]

During patches 10.13 and 10.14, we’re testing two new features to address game-ruining behavior in Champ Select. North America and Korea are up first, with other regions joining later during the test window. We’ve got an article explaining how these features work, but here’s the quick version:

Champ Select muting blocks messages from the muted player in Champ Select and the mute carries over in-game.

For now, Champ Select reporting is only in place to collect data. After the experiment ends, we’ll use that data to plan out further investment in this type of penalty system.


Updated the names of Gangster Twitch, Mafia Jinx, Mafia Graves, Mafia Braum, and Mafia Miss Fortune to Crime City Twitch, Crime City Jinx, Crime City Graves, Crime City Braum and Crime City Miss Fortune

Miss Fortune’s Q – Double Up now properly applies all on-hit effects like Press the Attack

Miss Fortune’s Q – Double Up now properly grants 2 stacks of Conqueror for her primary target and none for the secondary target regardless of whether Passive – Love Tap is applied or not

Glacial Augment’s tooltip no longer references targets hit by Energized-empowered attacks

Fixed a bug where Qiyana’s Q – Elemental Wrath would not damage its target if Qiyana died before the ability landed

Sylas no longer permanently gains health and increases in model size from successful kills with a stolen R – Feast from an enemy Cho’Gath

Urgot’s R – Fear Beyond Death’s execute indicator no longer appears on enemies’ health bars while the ability is on cooldown

Zoe’s E – Sleepy Trouble Bubble now properly applies its debuff on Baron regardless of where she casts it from

Kai’Sa’s W – Void Seeker now properly applies stacks of Passive – Second Skin on Baron regardless of where she casts it from

When attempting to place a fourth ward on the map, the mini-map now properly indicates which of the first three wards will be replaced

Yorick’s Mist Walkers, Zyra’s plants, and Shaco’s Jack-In-The-Boxes are able to properly activate Manaflow Band

Displacement effects like stuns, charms, etc. on Feared champions will no longer expire along with the Fear debuff when it times out

Malphite’s W – Thunderclap no longer reduces the amount of Hail of Blades stacks

Nautilus’ W – Titan’s Wrath shield VFX no longer persists in the place where Nautilus enters Fog of War

Sion’s W – Soul Furnace tooltip now properly indicates that its passive grants 4 maximum health when activated

Fiddlesticks’ E – Reap tooltip now properly contains information about increasing mana cost

Damaging with Jax’s Q – Leap Strike followed by two basic attacks will now properly activate Phase Rush and Electrocute

Twitch’s R – Spray and Pray empowered attacks now properly deal damage to the Nexus and enemy inhibitors regardless of range or angle

Umbral Glaive now properly deals extra damage to revealed traps

Caitlyn’s W – Yordle Snap Trap properly empowers only one basic attack

Multi-attacks from Runaan’s Hurricane’s unique passive, Wind’s Fury, properly give the holder 1 stack of Conqueror instead of a stack per enemy hit

Guinsoo’s Rageblade’s unique passive, Guinsoo’s Rage, will not trigger on the target when the holder’s basic attack is blocked or destroyed

Fixed a bug where the champion details page didn’t close automatically when renavigating to the game select screen

Enhanced data flows on the honor screen to provide better responsiveness


Upcoming skins & chromas for patch 10.13!

Pool Party J4, Heim, and Syndra

Pool Party Orianna & Taliyah

Chromas for patch 10.13

Pool Party Orianna

Pool Party Syndra

Pool Party Jarvan IV

Pool Party Taliyah

Pool Party Heimerdinger

Nurse Akali

Kennen M.D.

Surgeon Shen



Skin releases

Pool Party Heimerdinger

1350 RP

“Through the combination of precise schematics and top-of-the-line construction tools, Heimerdinger’s next sandcastle creation will be his grandest iteration yet! Assuming Syndra doesn’t land on it again…”

Pool Party Jarvan IV

1350 RP

“For Jarvan, there’s nothing more relaxing than hanging out at the beach. No kingdoms to run, no thrones to sit on (save for his favorite beach chair), just the sound of the waves and, if he listens closely, the faint whistle of a volleyball being spiked directly at him…”

Pool Party Orianna

1350 RP

“With her latest outfit, Orianna is finally able to submerge completely in aquatic biomes. This brings her great joy, as a day at the beach previously required subsequent weeks of scrubbing salt, sand, and sometimes an angry crab out of her gears.”


Pool Party Syndra

1350 RP

“Now that Syndra’s aced all her opponents, it’s time for her final test: prevent any rogue volleyballs from hitting her friends. Again.”


Pool Party Taliyah

1350 RP

“Taliyah once attempted to describe surfboarding to a perplexed Jarvan, using such terms as “get pitted”, “tubular”, and “ride the barrel”. She’s pretty sure he still has no idea what she was talking about.”



Chromas available July 2nd:

Pool Party Jarvan IV

Pool Party Orianna

Pool Party Heimerdinger

Pool Party Syndra

Pool Party Taliyah


Summoner Icons


Mega Donor Icon, Donor Icon

This icon was acquired by supporting the 2020 COVID Charity Bundle.




A new emote will be available this patch:

From Akali With Love!


Special Borders

Nurse Akali, Kennen M. D., Surgeon Shen



Teamfight Tactics Patch 10.13 Notes


If you are ranked Master or above, you may now only queue solo in Ranked.



New Galaxy: Binary Star. Champions can only hold two items.

Medium Legends Galaxy has been removed from the game.

Binary Star will occur in 10% of games.


Balance and Adjustments

Battlecast Damage or Healing: 70/160/325/600 ⇒ 80/180/480/880

Blademaster Chance for Bonus Attacks: 30/70/100 ⇒ 30/65/100

Blaster Bonus Attacks: 3/5 ⇒ 3/6

Cybernetic Bonus Attack Damage: 40/80 ⇒ 40/75

Dark Star Bonus Attack Damage & Ability Power: 8/16/24/32 ⇒ 8/18/28/38

Infiltrator Bonus Attack Speed: 40/70/120 ⇒ 40/80/120

Mystic Magic Resistance: 50/125 ⇒ 50/120



Tier 1 Champions

Illaoi Health: 650 ⇒ 700

Illaoi Tentacle Smash Defense Stealing: 20/30/50% ⇒ 30/40/60%

Illaoi Defense Stealing Duration: 4 ⇒ 6 seconds

Nocturne Attack Speed: 0.7 ⇒ 0.75

Nocturne Unspeakable Horror Damage: 200/250/350 ⇒ 200/250/400

Xayah Total Mana: 70 ⇒ 60

Tier 2 Champions

Darius Armor: 35 ⇒ 40

Darius Magic Resist: 20 ⇒ 30

Darius Dreadnova Guillotine Damage: 400/500/750 ⇒ 400/550/800

Kog’Maw Health: 500 ⇒ 550

Kog’Maw Total Mana: 40 ⇒ 30

Kog’Maw Barrage % Max HP Damage: 2/4/7% ⇒ 2/4/8%

Nautilus Impact Crater Stun Duration: 3/3.5/4 ⇒ 3/3/5 seconds

Nautilus Mana: 60/120 ⇒ 50/120

Tier 3 Champions

Bard Cast time significantly reduced

Cassiopeia Poison Duration: 12 seconds ⇒ 14 seconds

Jayce Health: 850 ⇒ 800

Master Yi Chosen One Damage: 75/100/200 ⇒ 75/100/175

Tier 4 Champions

Fizz Starting Mana: 60 ⇒ 50

Gnar Health on Transform: 750/1250/2500 ⇒ 750/1250/4000

Gnar Attack Damage on Transform: 100/175/400 ⇒ 100/175/550

GNAR! Stun Duration: 2 ⇒ 1.5 seconds

Jinx Get Excited!Bonus Attack Speed: 60/75/100% ⇒ 50/70/100%

Riven Energy Slash Shield: 250/400/1000 ⇒ 225/375/1000

Teemo Satellite Damage: 125/175/600 ⇒ 125/175/550

Teemo Satellite Slow Duration: 4 ⇒ 3 seconds

Tier 5 Champions

Ekko Chronobreak Damage: 100/200/2000 ⇒ 100/150/2000

Thresh Total Mana: 75 ⇒ 90


Bloodthirster Healing: 40% ⇒ 45%

Hextech Gunblade Healing: 40% ⇒ 45%

Jeweled Gauntlet Bonus Crit Damage: 20% ⇒ 30%

Statikk Shiv Damage: 80 ⇒ 90

Zz’Rot Portal Health: 1000/2000/3000 ⇒ 1500/2250/3000BUGFIXES

Cleaned up some tooltips with respect to percentages

Fixed Malphite’s Energy Shield not benefiting from the Spell Power provided by Chalice of Power

Fixed Space Pirates rarely causing additional coin drops when equipped with Giant Slayer

Fixed an issue where a Kog’Maw’s attacks during Barrage could rarely become Trap Claw procs

Removed the unintended orange glow that would play on melee weapons of units equipped with Infinity Edge

Fixed an issue where Zephyr’d units could be hit by certain AoE spells like Teemo’s Satellite Traps


A few Team Planner bugs needed fixing.

Xerath was lost in space for a bit. We found him and put him back in the Team Planner.

We removed a few champions from the game in patch 10.12 but they hid away in the Team Planner. We found and removed them.

Nocturne snuck into Tier 2 in the Team Planner. We put him back into his appropriate Tier 1.”